Work methods and outputs
Every project is different, there isn’t one right way to do it, but there are many useful methods and outputs.
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Understand the business and environment
it is worthless to work on the project which doesn’t have sound a business model behind it, because whatever I do will not have a real, measurable impact on the business.
I need to understand business and the environemnt by asking hard questions, listening really closely and researching.
Personas
Business Model Canvas
Hypotheses matrix
Market research, best practices
Evaluation of web potentials
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Understand users, their behavior and their thinking
We are building stuff for people. Knowing their challenges, discovering their behavior, listening to their way of naming things makes sure we design services and systems around their needs.
By conducting rapid etnography and bringing the real-world stories to the client has always proven to inspire the team, provide with very useful design material and bring some new, unforseen hypotheses to the table.
Short user interviews, contextual inquiry
Usability testing sessions
Market research
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Design the system, service and interfaces
Equipped with the knowledge about users, business hypotheses and objectives, we can get to outlining the solution. Depending on the nature of the project, the technology and the problem I come up with some of these outputs:
Low-fidelity, conceptual wireframes
Interface mock-ups, working prototypes
Cardsorting session
Information architecture, site map
Hi-fidelity wireframes
Funnel, use flows
Systems specifications document
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Make it real
Design doesn’t stop at the drawing board, some of the most important decisions are always done during the implementation.
Being an engineer myself I can work along with ingeneers, graphical designers, systems users and executives and finalize the designed system.
Intensive team-work with engineers
Graphical design pitch
Key performance indicators list
User manual
Analytics reporting with improvements